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sinistro25

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A member registered Aug 29, 2020

Recent community posts

Hello, I'm trying to balance my game difficulty and I need your feedback on it. I want to know about which round was you able to get and how hard did you find the game. Feedback on the game page and game design in general is also appreciated.

https://sinistro25.itch.io/slay-the-horde

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Game information:

In Horde Slayer, you are a magician that was trapped in a dungeon full of snakes. You must explore the dungeon and find new spells that will help you survive hordes of snakes that get progressively stronger, faster and more in quantity.

The game has lots of interesting mechanics and takes effort to get good at. The dungeon is proceduraly generated which means each game has a different map. While there is no tutorial in-game yet, The game page is full of information about the games mechanics that will help you survive.


For a gameplay 


The game is available on the web, in Windows and Linux. If you face performance issues on the web version, please try the download options as they will run much better.

If you want to see how the game is progressing, please take a look at the devlogs

https://sinistro25.itch.io/slay-the-horde/devlog/214700/early-access-v050

I want to finish with an animation of the boss I'm working on

(1 edit)

In Horde Slayer, you are a magician that was trapped in a dungeon full of snakes. You must explore the dungeon and find new spells that will help you survive hordes of snakes that get progressively stronger, faster and more in quantity.

The game has lots of interesting mechanics and takes effort to get good at. The dungeon is proceduraly generated which means each game has a different map. While there is no tutorial in-game yet, The game page is full of information about the games mechanics that will help you survive.

https://sinistro25.itch.io/slay-the-horde

For a gameplay 



The game is available on the web, in Windows and Linux. If you face performance issues on the web version, please try the download options as they will run much better.

If you want to see how the game is progressing, please take a look at the devlogs

https://sinistro25.itch.io/slay-the-horde/devlog/214700/early-access-v050

I want to finish with an animation of the boss I'm working on


Hey I'm working in the animation of a 2D Snake that follows the player.

For this I'm using godot's skeleton2D and also using a simulation of a rope physics.

I still need to learn how to weight paint properly as the head of the snake is still weird, but I'm liking a lot the results so far



Hey Creeper thanks for the review. I see how the controller thing can be a problem, I'll add an option to enable/disable controller on the settings. The reason I don't let use controller + mouse at the same time is that you end up having two inputs for the direction the player is pointing and that gets very messy. I'll check out your games!

Hey, RGT, good luck with your youtube channel!

I'm making Horde Slayer https://sinistro25.itch.io/slay-the-horde, it is still in development but it is already very playable.

There are many mechanics so I recommend reading the game page before playing (I'm still working on an in-game tutorial)

Let me now what you think about it and how many hordes you survived!

This game is a lie, there was never a square, it was a cube in the end!

Very fun game!

Hi,

I want to add basic game analytics to my game so I can better understand my players.


I've come across gameanalytics SDK at https://gameanalytics.com/, but I'm not sure of their business model since they provide it for 'free'. Has anyone used this SDK? What was your experience with it. Also are there any other framework you recommend.

I'm using the Godot game engine.

Ah thanks, I'll definitely use it!

Looking great! I like the damage number indicator movement and fade out!

Hey I'm making this : https://sinistro25.itch.io/slay-the-horde

It is a rouge like horde survival game. 

There were was a big update today that added some menus and sound effects, re-balanced the difficulty and added some items:

https://sinistro25.itch.io/slay-the-horde/devlog/214700/early-access-v050

Take a look if you have the time!

Very good! Love it!

Slay the Horde - https://sinistro25.itch.io/slay-the-horde

It is a game that I'm developing, you can play it on the browser and you can also download it if you want. For the moment the web version might experience some performance issues sometimes and I'm working on making it more playable.

One of the best indie games I played was Braid. It has a system where you can go back in time and reverse your actions very interesting puzzle game.

This one is under development https://worldeater-dev.itch.io/bittersweet-birthday and is looking very nice!

I'm developing a Rouge Like Horde Survival game too, try it if you like this kind of game give it a try https://sinistro25.itch.io/slay-the-horde,

It just had a interesting update today.


Slay The Horde is a Rouge Like Horde Survival Game.

https://sinistro25.itch.io/slay-the-horde

Pretty neat. I'm wondering why this improves performance so much. I think the idea is that you restrict the problem so that bullets don't collide with each other so you don't need to check the interaction between pairs of bullets which makes the complexity of collisions O(n) instead of O(n^2) where n is the number of bullets. The main drawback of course is that bullets can't collide with each other.

I wonder if it would be possible to use physics layers to implement that like if I set the bullet  at layer 1 but not at mask 1, then bullets wouldn't check collisions with each other.

Thanks for the devlog! It might help me with my project in the future!

Hey nice game! I got to the part where I find the ghost friend and he says to go haunt someone is this the end?